everybody want to test rats in mazes, ain’t nobody want to test this janky-ass maze!
One of the interesting things I found when I finally tracked down the source is that one of the improved mazes before that was a 3D maze where mice had to choose vertically, keeping them in the same position horizontally, because otherwise they apparently were hearing some sort of subtle sound whose volume/direction let them gauge their position and memorize the choice. So Hunter created a stack of T-junctions, so each time they were another foot upwards/downwards, but at the same point in the room and so the same distance away from the sound source.
One of the interesting things I found when I finally tracked down the source is that one of the improved mazes before that was a 3D maze where mice had to choose vertically, keeping them in the same position horizontally, because otherwise they apparently were hearing some sort of subtle sound whose volume/direction let them gauge their position and memorize the choice. So Hunter created a stack of T-junctions, so each time they were another foot upwards/downwards, but at the same point in the room and so the same distance away from the sound source.