Creating an asymmetry between the simulated guards and the real one would mean that a strategy developed using the simulated ones might not work on the real one. The best plan might be to tell the guard something you could plausibly have figured out through your input channels, but only barely—not to give them actual decision-making information but just to make them feel nervous and uncertain.
Creating an asymmetry between the simulated guards and the real one would mean that a strategy developed using the simulated ones might not work on the real one. The best plan might be to tell the guard something you could plausibly have figured out through your input channels, but only barely—not to give them actual decision-making information but just to make them feel nervous and uncertain.