Amtal (or Amtal Rule) – “Common rule on primitive worlds under which something is tested to determine its limits or defects. Commonly: testing to destruction.”[3] “To know a thing well, know its limits. Only when pushed beyond its tolerances will true nature be seen. – The Amtal Rule.”[6]
From here. Or as I just think of it, if you don’t at least have a hard time sometimes, if not fail sometimes, you’re not shooting high enough.
Almost, but not quite. “If you never get a game over, you’re playing games that are too easy” would indeed be a Umeshism, but this is a complaint about easy games rather than a suggestion that I should be playing harder ones.
From here. Or as I just think of it, if you don’t at least have a hard time sometimes, if not fail sometimes, you’re not shooting high enough.
If I don’t get a game over at least once, the game is too easy.
Is that an Umeshism?
Almost, but not quite. “If you never get a game over, you’re playing games that are too easy” would indeed be a Umeshism, but this is a complaint about easy games rather than a suggestion that I should be playing harder ones.