Regarding the overall levels of successful teams: I was surprised to see that the total average level of adventurers on victorious teams was 3.69474, and on defeated teams it was 3.477. That’s not as big a difference as might be guessed, and it suggests that the precise composition of the team (mix of types of adventurers) matters a lot more than the overall level. This is very helpful, because levels are the primary constraint on our resources.
To get possible insight into the various roles, I calculated the victory rates of teams that lacked a specific type of adventurer. Here they are:
No Fighters: 740/1247 No Rangers: 845/1308 No Mages: 766/1235 No Clerics: 654/1230 No Druids: 821/1215 No Rogues: 832/1247
Overall, missing a Cleric seems to hurt the most, and missing a Druid seems the easiest to overcome. But again, the success/failure rates still seem to be tied more to tailoring the party to the specific threats it will face, rather than finding a strong-across-the-board team.
Regarding the overall levels of successful teams: I was surprised to see that the total average level of adventurers on victorious teams was 3.69474, and on defeated teams it was 3.477. That’s not as big a difference as might be guessed, and it suggests that the precise composition of the team (mix of types of adventurers) matters a lot more than the overall level. This is very helpful, because levels are the primary constraint on our resources.
To get possible insight into the various roles, I calculated the victory rates of teams that lacked a specific type of adventurer. Here they are:
No Fighters: 740/1247
No Rangers: 845/1308
No Mages: 766/1235
No Clerics: 654/1230
No Druids: 821/1215
No Rogues: 832/1247
Overall, missing a Cleric seems to hurt the most, and missing a Druid seems the easiest to overcome. But again, the success/failure rates still seem to be tied more to tailoring the party to the specific threats it will face, rather than finding a strong-across-the-board team.