Recently I tried to use Google to learn about the structure of the human nasal cavity & sinuses, and it seems to me that somehow medical illustrators haven’t talked much to mechanical draftspeople. Just about every medical illustration I could find tried to use colors to indicate structure, and only gave a side-view (or occasionally a front view) of the region. In almost none of the illustrations was it clear which parts of your nasal cavity and sinuses are split down the middle of your head, vs joined together. I still feel pretty in-the-dark about it.
In drafting, you express 3d figures by drawing a set of multiple projections: Typically, you give a top view, a front view, and a side view (though other views, including cross-sections and arbitrary isometric perspective, may be useful or necessary). This lets you give enough detail that a (practiced) viewer can reconstruct a good mental model of the object, so that they can (for example) use their machine shop to produce the object out of raw material.
There’s a pretty fun puzzle game that lets you practice this skill called ”.projekt”; there are probably lots more.
Recently I tried to use Google to learn about the structure of the human nasal cavity & sinuses, and it seems to me that somehow medical illustrators haven’t talked much to mechanical draftspeople. Just about every medical illustration I could find tried to use colors to indicate structure, and only gave a side-view (or occasionally a front view) of the region. In almost none of the illustrations was it clear which parts of your nasal cavity and sinuses are split down the middle of your head, vs joined together. I still feel pretty in-the-dark about it.
In drafting, you express 3d figures by drawing a set of multiple projections: Typically, you give a top view, a front view, and a side view (though other views, including cross-sections and arbitrary isometric perspective, may be useful or necessary). This lets you give enough detail that a (practiced) viewer can reconstruct a good mental model of the object, so that they can (for example) use their machine shop to produce the object out of raw material.
There’s a pretty fun puzzle game that lets you practice this skill called ”.projekt”; there are probably lots more.
https://human.biodigital.com is a free as in beer 3D model that might be useful if you dislike the existing 2D ways of learning.
http://lifesciencedb.jp/bp3d/ provides a more freely licensed 3D model as well however that’s a bit incomplete and has a worse UI.
Oh no, ”.projekt” can’t be played on recent versions of MacOS! :(
darn—I’ve been playing it on my old ipad for a long time