(1) Thanks for writing this, it seems very important.
(2) This:
Ultimately, checking in with how you actually feel is the answer. I don’t mean to imply this is easy; it’s often really hard to know how you feel, and maybe it changes often and frame controllers put in a lot of effort to obfuscate this. But in the end, careful attention to your own sensations are your saving grace.
I think there’s something basically irreplaceable about checking in with how you actually feel; e.g. it’s thankfully harder for frame control to hack, ISTM, though checking in is also hard to do (e.g. because you “actually feel” like the leader is truly important and that you’d follow them anywhere even if it “superficially not actually” hurts a lot).
I want though to raise a flag for it not being a sufficient answer, and for more theorizing about how frame control and related things work, and how to navigate around them, and such. Like, it feels like there’s a specific missing technology here.
(1) Thanks for writing this, it seems very important.
(2) This:
I think there’s something basically irreplaceable about checking in with how you actually feel; e.g. it’s thankfully harder for frame control to hack, ISTM, though checking in is also hard to do (e.g. because you “actually feel” like the leader is truly important and that you’d follow them anywhere even if it “superficially not actually” hurts a lot).
I want though to raise a flag for it not being a sufficient answer, and for more theorizing about how frame control and related things work, and how to navigate around them, and such. Like, it feels like there’s a specific missing technology here.