Ah, note, most of those cases mention a hopefully reduced need for explicit agreements. In other cases I imagine more constrained tools for coordination; fences, and so on. It might be interesting to build a contract system where players can formally propose ‘trades’ as a set of machines that will actuate when accepted, but it would be fiddly, so good faith verbal law is much more approachable where available.
But in the video game context it might make sense to just get into simulating actual legal systems?
I thought you had aspirations to make games like this a popular entertainment rather than just a specialist training tool.
Ah, note, most of those cases mention a hopefully reduced need for explicit agreements. In other cases I imagine more constrained tools for coordination; fences, and so on. It might be interesting to build a contract system where players can formally propose ‘trades’ as a set of machines that will actuate when accepted, but it would be fiddly, so good faith verbal law is much more approachable where available.
But in the video game context it might make sense to just get into simulating actual legal systems?