I have thought some about making a cohabitive card game, where people’s utility functions are randomized in the beginning. There is definitely a problem where you play, and complete the game, and have no clue how you did. So you feel less of a sense of accomplishment.
After thinking about this a bit, I think a good solution is to have two games with identical utility function distributions played at the same time, and players must try to beat their causally isolated counterparts.
I have thought some about making a cohabitive card game, where people’s utility functions are randomized in the beginning. There is definitely a problem where you play, and complete the game, and have no clue how you did. So you feel less of a sense of accomplishment.
After thinking about this a bit, I think a good solution is to have two games with identical utility function distributions played at the same time, and players must try to beat their causally isolated counterparts.