I don’t expect disputes to be common (among the kinds of people who are interested in learning cooperative bargaining practice)
This probably raises concerns about performance and privacy.
A simple approach would be for the recordings to be kept on the players’ computers for a day (maybe signed by the server during play to make falsification more inconvenient), and they submit them to the server if there’s a dispute. People you talk to online always have the ability to record you (did you not know this) so it’s not a real concern.
Ah, note, most of those cases mention a hopefully reduced need for explicit agreements. In other cases I imagine more constrained tools for coordination; fences, and so on. It might be interesting to build a contract system where players can formally propose ‘trades’ as a set of machines that will actuate when accepted, but it would be fiddly, so good faith verbal law is much more approachable where available.
But in the video game context it might make sense to just get into simulating actual legal systems?
I don’t really want to get into a deep discussion on privacy issues, but this seems frighteningly casual:
People you talk to online always have the ability to record you (did you not know this) so it’s not a real concern.
While that is certainly technologically feasible, IANAL but I believe in many cases that would be illegal (without your consent) due to wiretapping laws.
Ignoring that, people could reasonably feel OK about their conversation partner having a recording while not feeling OK about some third-party game company having a recording.
Even if they are OK in principle with you having a recording they may have nontrivial expectations about how you’re going to safeguard that recording. (Do your employees have the capability to browse these recordings for fun, without receiving an arbitration request? Can players use false arbitration requests to trick you into revealing recordings of other players?)
People might feel OK with the community looking at recordings of their contracts to arbitrate a dispute but not feel OK with the community looking at other stuff that was said during the game.
Some players of your game might be minors and not considered legally competent to consent to stuff.
If you actually made this recording system with the philosophy that “privacy is not a real concern” I think you’d be inviting a scandal and in extremis could maybe even go to jail.
I don’t expect disputes to be common (among the kinds of people who are interested in learning cooperative bargaining practice)
A simple approach would be for the recordings to be kept on the players’ computers for a day (maybe signed by the server during play to make falsification more inconvenient), and they submit them to the server if there’s a dispute. People you talk to online always have the ability to record you (did you not know this) so it’s not a real concern.
(There’s no need to record video)
I thought you had aspirations to make games like this a popular entertainment rather than just a specialist training tool.
Ah, note, most of those cases mention a hopefully reduced need for explicit agreements. In other cases I imagine more constrained tools for coordination; fences, and so on. It might be interesting to build a contract system where players can formally propose ‘trades’ as a set of machines that will actuate when accepted, but it would be fiddly, so good faith verbal law is much more approachable where available.
But in the video game context it might make sense to just get into simulating actual legal systems?
I don’t really want to get into a deep discussion on privacy issues, but this seems frighteningly casual:
While that is certainly technologically feasible, IANAL but I believe in many cases that would be illegal (without your consent) due to wiretapping laws.
Ignoring that, people could reasonably feel OK about their conversation partner having a recording while not feeling OK about some third-party game company having a recording.
Even if they are OK in principle with you having a recording they may have nontrivial expectations about how you’re going to safeguard that recording. (Do your employees have the capability to browse these recordings for fun, without receiving an arbitration request? Can players use false arbitration requests to trick you into revealing recordings of other players?)
People might feel OK with the community looking at recordings of their contracts to arbitrate a dispute but not feel OK with the community looking at other stuff that was said during the game.
Some players of your game might be minors and not considered legally competent to consent to stuff.
If you actually made this recording system with the philosophy that “privacy is not a real concern” I think you’d be inviting a scandal and in extremis could maybe even go to jail.