Especially in Go, I think this handicap system is under-used—in my opinion, it changes the game less than giving the weaker player handicap stones on the board at the start.
Having all the handicap in points usually means that the stronger player needs to kill more of the stones of the weaker player. I expect that normally to be less fun and also to teach the weaker player the wrong things if they have to be overly worried about being attacked.
Having all the handicap in points usually means that the stronger player needs to kill more of the stones of the weaker player. I expect that normally to be less fun and also to teach the weaker player the wrong things if they have to be overly worried about being attacked.