May have been a vocal minority. You get some people incorrectly complaining about AI cheating in any game that utilizes randomness (Civilization and the new XCOMs are two examples I know of); usually this leads to somebody running a series of tests or decompiling the source code to show people that no, the die rolls are actually fair or (as is commonly the case) actually actively biased in the human player’s favor.
This never stops some people from complaining nonetheless, but a lot of others find the evidence convincing enough and just chalk it up to their own biases (and are less likely to suspect cheating when they play the next game that has random elements).
Right, I meant that Civ doesn’t cheat when it comes to die rolls—e.g. if it displays a 75% chance for the player to win a battle, then the probability really is at least 75%.
May have been a vocal minority. You get some people incorrectly complaining about AI cheating in any game that utilizes randomness (Civilization and the new XCOMs are two examples I know of); usually this leads to somebody running a series of tests or decompiling the source code to show people that no, the die rolls are actually fair or (as is commonly the case) actually actively biased in the human player’s favor.
This never stops some people from complaining nonetheless, but a lot of others find the evidence convincing enough and just chalk it up to their own biases (and are less likely to suspect cheating when they play the next game that has random elements).
The Civ 5 AI does cheat insofar as it doesn’t have to deal with the fog of war, IIRC.
The XCOM AI seems to cheat because they’ve don’t report the actual probability.
Not just that, especially on higher difficulty levels.
Right, I meant that Civ doesn’t cheat when it comes to die rolls—e.g. if it displays a 75% chance for the player to win a battle, then the probability really is at least 75%.
It does cheat in a number of other ways.