I just meant that if it wasn’t realtime but turn-based, AIs would lose their advantage.
Most games are real-time: FPSes, MMORGs, MOBAs, etc.
And in all of these, AFAIK, when AI is better than humans, it’s because it can do things humans simply can’t: perfect aiming and movement (of the kind that’s considered cheating when humans use software aids to achieve it in FPSs), coordinating a team that can’t see each other because sharing info digitally over the ‘chat’ channel is very efficient, remembering perfectly a very complex maze, etc. Micromanagement is another of these.
That computers are much better at some things than humans isn’t a surprise. It’s very important, but it’s hard to compare it directly to games like Go or chess.
Humans also can’t run massive searches on deep trees or hold a huge library of opening moves in their memory.
AIs solve problems differently from humans. Software is much better at some things (from micromanagement to aimbotting to doing things quickly) and is much worse, so far, at other things. The interesting place is the edge—where software and human capabiilties are currently of the same magnitude. That’s why aimbots are boring and a machine playing Go is oh so cool.
Most games are real-time: FPSes, MMORGs, MOBAs, etc.
Right.
I just meant that if it wasn’t realtime but turn-based, AIs would lose their advantage.
And in all of these, AFAIK, when AI is better than humans, it’s because it can do things humans simply can’t: perfect aiming and movement (of the kind that’s considered cheating when humans use software aids to achieve it in FPSs), coordinating a team that can’t see each other because sharing info digitally over the ‘chat’ channel is very efficient, remembering perfectly a very complex maze, etc. Micromanagement is another of these.
That computers are much better at some things than humans isn’t a surprise. It’s very important, but it’s hard to compare it directly to games like Go or chess.
Humans also can’t run massive searches on deep trees or hold a huge library of opening moves in their memory.
AIs solve problems differently from humans. Software is much better at some things (from micromanagement to aimbotting to doing things quickly) and is much worse, so far, at other things. The interesting place is the edge—where software and human capabiilties are currently of the same magnitude. That’s why aimbots are boring and a machine playing Go is oh so cool.