I am a computer programmer. In particular, I make games. I’ve started writing games in QBasic when I was 13, kept doing it on my own, and then went to a university to get a computer science degree. After that I worked almost 2 years for a company programing games. Now, I am very close to finishing my own game, which I also designed.
I really enjoy my job because the culture in game studios is very informal and fun. You meet lots of interesting people, you do lots of cool things as a company (most companies try to foster a good atmosphere), and you get free snacks. Programming is a task that’s pretty challenging and fun, you often have some autonomy, and it pays relatively well. After a year and a half of working, I was able to save enough money to take a year off and fund my own game. As a game programmer, you can also transition into very interesting sub-fields like: game design, graphics programming, tools programming, etc. Each has its own unique problems to solve, and each fulfills a certain craving in me as a programmer.
You can also choose what kind of company you work for: big one or small one, main stream or edgy/indie, well known or tiny and new. You can also make your own games, if you want, because you’ll have the most difficult tool (programming) mastered, and the rest you can outsource.
My favorite part is that I can combine making games with spreading rationality. I am going to pursue this idea for a long while, and I think it will have many wonderful insights and unexpected results along the way.
I am a computer programmer. In particular, I make games. I’ve started writing games in QBasic when I was 13, kept doing it on my own, and then went to a university to get a computer science degree. After that I worked almost 2 years for a company programing games. Now, I am very close to finishing my own game, which I also designed.
I really enjoy my job because the culture in game studios is very informal and fun. You meet lots of interesting people, you do lots of cool things as a company (most companies try to foster a good atmosphere), and you get free snacks. Programming is a task that’s pretty challenging and fun, you often have some autonomy, and it pays relatively well. After a year and a half of working, I was able to save enough money to take a year off and fund my own game. As a game programmer, you can also transition into very interesting sub-fields like: game design, graphics programming, tools programming, etc. Each has its own unique problems to solve, and each fulfills a certain craving in me as a programmer.
You can also choose what kind of company you work for: big one or small one, main stream or edgy/indie, well known or tiny and new. You can also make your own games, if you want, because you’ll have the most difficult tool (programming) mastered, and the rest you can outsource. My favorite part is that I can combine making games with spreading rationality. I am going to pursue this idea for a long while, and I think it will have many wonderful insights and unexpected results along the way.