System 1 and 2 I don’t think are relevant since they’re not areas of rationality. It’s the difference between a design and an implementation. I don’t think this thread is about implementation optimizations, and I do see numerous threads on that topic.
Regarding double crux, I actually don’t see that when I browse through the recent threads, even going back several pages. Through the site search, I was able to find another post that links to a November 29th thread, which I think is the one you’re talking about.
Here’s an excerpt from that double crux thread.
Ideally, B is a statement that is somewhat closer to reality than A—it’s more concrete, grounded, well-defined, discoverable, etc. It’s less about principles and summed-up, induced conclusions, and more of a glimpse into the structure that led to those conclusions.
(It doesn’t have to be concrete and discoverable, though—often after finding B it’s productive to start over in search of a C, and then a D, and then an E, and so forth, until you end up with something you can research or run an experiment on).
That’s not out of context. The entire game description and recommendations are written with the focal point of increasing precision and making beliefs more concrete.
I want you to take the time to seriously consider whether you think I’m crazy for thinking that “increasing precision” and “making beliefs more concrete” could possibly be a bad thing when trying to understand how someone thinks. Think about what your gut reaction was when you read that. Think about what alternative there could be. Please don’t read on until you’re sure I’m just trolling so maybe you can see how screwed up this place this.
How about doing the exact opposite? How about making things less precise? How about throwing away useless structure and making it easier to reason by analogy, thereby letting people expose the full brunt of their intuition and experience that really leads to their beliefs? How about making beliefs less concrete, and therefore more abstract, more general, and easier to see relationships in other domains?
If you convince someone that A really might not lead to B and that there are n experiments you could use to tell, whoopee do, they are literally never going to use that again. If you discover that you believe uniforms lead to bullying because you mentally model social dynamics as particle systems, and bullying as a problem that occurs in high-chaos environments, and that uniforms go a long way in cooling the system thereby reducing the chaos and bullying… That’s probably going to stick with you for a while, despite being a complete ungrounded non-sequitur.
System 1 and 2 I don’t think are relevant since they’re not areas of rationality. It’s the difference between a design and an implementation. I don’t think this thread is about implementation optimizations, and I do see numerous threads on that topic.
Regarding double crux, I actually don’t see that when I browse through the recent threads, even going back several pages. Through the site search, I was able to find another post that links to a November 29th thread, which I think is the one you’re talking about.
Here’s an excerpt from that double crux thread.
That’s not out of context. The entire game description and recommendations are written with the focal point of increasing precision and making beliefs more concrete.
I want you to take the time to seriously consider whether you think I’m crazy for thinking that “increasing precision” and “making beliefs more concrete” could possibly be a bad thing when trying to understand how someone thinks. Think about what your gut reaction was when you read that. Think about what alternative there could be. Please don’t read on until you’re sure I’m just trolling so maybe you can see how screwed up this place this.
How about doing the exact opposite? How about making things less precise? How about throwing away useless structure and making it easier to reason by analogy, thereby letting people expose the full brunt of their intuition and experience that really leads to their beliefs? How about making beliefs less concrete, and therefore more abstract, more general, and easier to see relationships in other domains?
If you convince someone that A really might not lead to B and that there are n experiments you could use to tell, whoopee do, they are literally never going to use that again. If you discover that you believe uniforms lead to bullying because you mentally model social dynamics as particle systems, and bullying as a problem that occurs in high-chaos environments, and that uniforms go a long way in cooling the system thereby reducing the chaos and bullying… That’s probably going to stick with you for a while, despite being a complete ungrounded non-sequitur.