I haven’t mentioned buying a reciprocal drink, but this is largely because I have idiosyncratic neuroses about money, not because it wouldn’t occur to me as something appropriate to do.
I’ve noticed something interesting about your “social processing” in these posts—your reasoning does not appear to include anything about what other people think or feel; in fact, it barely seems to include them at all! (For example, how would anyone you ask know whether you intend to reciprocate, or not?)
And I would guess that this apparent lack of consequential modeling of others’ visceral experience of you, would lead to other sorts of situations in which your NT friends/co-workers find you “weird”.
NTs pay lip service to deontological rules, but are mostly consequentialists with respect to their social behavior. As others here have pointed out, one of the key rules of NT social interaction is that everyone must show loyalty to the rules, while not being so clueless as to actually follow them or expect others to do so, when the real rules are about status and its consequences.
IOW, it’s insanely irrational to treat NT social interactions as being truly rule-driven. (By which I mean it’s irrational to think you will accomplish anything besides driving the NT’s insane!)
Unfortunately, it’s also similarly irrational/insane to try to convince non-NTs of this, unless they have some relevant personal experience. Me, I learned a little from a mentor in the business world who taught me how to see the power and affiliation subtexts of business interactions, but I’ve consistently erred on the side of assuming that those situations were special cases, and that I didn’t need to think like that with some group of trusted allies.
And in pretty much every case, I’ve found it to be a tragic error to assume that people are NOT playing games, no matter how sincerely they themselves believe they “really aren’t”. (When that’s really just the game of “not playing games”. Ever wonder why everybody claims to hate office politics, and yet it still exists?)
Geeks, of course, just use a different rulebook for their game, where (among other things) we get status for valuing “what you know” and “what’s right” over “who you know” and “what’s cool/popular/socially calibrated”. (However, this doesn’t change the game itself, just what the points get awarded for.)
I’ve noticed something interesting about your “social processing” in these posts—your reasoning does not appear to include anything about what other people think or feel; in fact, it barely seems to include them at all! (For example, how would anyone you ask know whether you intend to reciprocate, or not?)
And I would guess that this apparent lack of consequential modeling of others’ visceral experience of you, would lead to other sorts of situations in which your NT friends/co-workers find you “weird”.
NTs pay lip service to deontological rules, but are mostly consequentialists with respect to their social behavior. As others here have pointed out, one of the key rules of NT social interaction is that everyone must show loyalty to the rules, while not being so clueless as to actually follow them or expect others to do so, when the real rules are about status and its consequences.
IOW, it’s insanely irrational to treat NT social interactions as being truly rule-driven. (By which I mean it’s irrational to think you will accomplish anything besides driving the NT’s insane!)
Unfortunately, it’s also similarly irrational/insane to try to convince non-NTs of this, unless they have some relevant personal experience. Me, I learned a little from a mentor in the business world who taught me how to see the power and affiliation subtexts of business interactions, but I’ve consistently erred on the side of assuming that those situations were special cases, and that I didn’t need to think like that with some group of trusted allies.
And in pretty much every case, I’ve found it to be a tragic error to assume that people are NOT playing games, no matter how sincerely they themselves believe they “really aren’t”. (When that’s really just the game of “not playing games”. Ever wonder why everybody claims to hate office politics, and yet it still exists?)
Geeks, of course, just use a different rulebook for their game, where (among other things) we get status for valuing “what you know” and “what’s right” over “who you know” and “what’s cool/popular/socially calibrated”. (However, this doesn’t change the game itself, just what the points get awarded for.)