Thank you for your article, I really liked the optimism I felt conveyed from the paragraph about beating the superstar.
(I have my own caveat here, it does not pertain to the level of the easiness of the necessary plans or their implementation—in my experience it’s much more the coordination problems that throw a wrench into these schemes: You are going to invariably need more people on the set; and you’re going to end up spending factorially more time on explaining what exactly on earth you want to do) I notice though that most superstars didn’t optimise their abilities, when treated separately, their ideas are barely trivial, and the stuff that is heard a decade, hundred years later probably was not made by a superstar of that time. (Know Giacinto Scelsi? He invented the stuff that people today use in music that the superstars of tomorrow will make. ~10% confident about that, considering x-risk and everything)
On another note, do I read you well enough to say that you wish to optimise on the teaching side?
What if you could get more mileage out of optimising on the learning side, for instance propagating the urge of really wanting to learn stuff?
I’d also be interested how you’d set your plan in motion. Given infinite resources, what particular thing you know about would you change first. (Describe it to my system 1, pretty please)
On another note, do I read you well enough to say that you wish to optimise on the teaching side? What if you could get more mileage out of optimising on the learning side, for instance propagating the urge of really wanting to learn stuff?
Yes, I have been talking about optimizing the teaching side. Optimizing the learning side would be great as well! I don’t really have any insightful thoughts on that though.
I’d also be interested how you’d set your plan in motion. Given infinite resources, what particular thing you know about would you change first. (Describe it to my system 1, pretty please)
Given infinite resources? Dependency tree!!! I’d build an online resource that does the following. Each node is a micro-concept. The nodes are linked according to their dependencies (to know A, you need to know B). And each node has a lesson/explanation, a test to see if the student understands the corresponding concept, and some practice exercises and projects. It’d take a ton of resources to organize the information properly, produce all of the explanations, tests, exercises… do it well, iterate etc.
Thank you for your article, I really liked the optimism I felt conveyed from the paragraph about beating the superstar.
(I have my own caveat here, it does not pertain to the level of the easiness of the necessary plans or their implementation—in my experience it’s much more the coordination problems that throw a wrench into these schemes: You are going to invariably need more people on the set; and you’re going to end up spending factorially more time on explaining what exactly on earth you want to do) I notice though that most superstars didn’t optimise their abilities, when treated separately, their ideas are barely trivial, and the stuff that is heard a decade, hundred years later probably was not made by a superstar of that time. (Know Giacinto Scelsi? He invented the stuff that people today use in music that the superstars of tomorrow will make. ~10% confident about that, considering x-risk and everything)
On another note, do I read you well enough to say that you wish to optimise on the teaching side? What if you could get more mileage out of optimising on the learning side, for instance propagating the urge of really wanting to learn stuff?
I’d also be interested how you’d set your plan in motion. Given infinite resources, what particular thing you know about would you change first. (Describe it to my system 1, pretty please)
Yes, I have been talking about optimizing the teaching side. Optimizing the learning side would be great as well! I don’t really have any insightful thoughts on that though.
Given infinite resources? Dependency tree!!! I’d build an online resource that does the following. Each node is a micro-concept. The nodes are linked according to their dependencies (to know A, you need to know B). And each node has a lesson/explanation, a test to see if the student understands the corresponding concept, and some practice exercises and projects. It’d take a ton of resources to organize the information properly, produce all of the explanations, tests, exercises… do it well, iterate etc.
As for practicality—http://lesswrong.com/lw/lh6/the_superstar_effect/bt7d
See the above comment about practicality (that’s the best I’ve got).