Got anything to back that up ? I expect most game designers (I’m one) will tell you that fun is about learning new skills. You may not have noticed, but most games don’t involve any actual threat to the player. (simulated) “adversity” is something you see often in games, but that’s because it’s a “rich” kind of challenge that can give rise to a lot of complex decisions. And also because before video games, the best way to make complex challenges in games was to have another player.
RDV: Fun comes from overcoming adversity.
Got anything to back that up ? I expect most game designers (I’m one) will tell you that fun is about learning new skills. You may not have noticed, but most games don’t involve any actual threat to the player. (simulated) “adversity” is something you see often in games, but that’s because it’s a “rich” kind of challenge that can give rise to a lot of complex decisions. And also because before video games, the best way to make complex challenges in games was to have another player.