I guess I need your analysis in a real world example, because I think we are talking too much about the “game” model.
If I kill your cattle, or I salt your earth, what is the sum? What is the constant? What is the bias?
My point is: the sum is negative, there is no constant, and the bias is towards “gratification”. I don’t think killing my competitors cattle comes from an inherent evolutionary-economic analysis...I think it comes from “doing this releases endorphines in my brain in the short term, I see his wealth destroyed and that seems good”. The bias is simply “relative success”...I win by gaining more, by losing less, or by making him lose more than me. It’s all very short term and emotional.
And going for relative sense makes sense when? In a zero-sum (or if you like, constant-sum) game. Though this may be getting away from the original statement?
What happens out there in the hurly-burly is not a “zero-sum” or “constant-sum” game. Specifically: it’s not a “game” at all.
Those games are distillations and models used for testing behavior. This tells us certain things about how people react and interact, but it doesn’t tell the whole story. Going for relative makes sense when you can’t take, you can’t (necessarily) earn, you can’t (in the short term) increase/generate. But you CAN win by destroying. You destroy your opponents resource, thereby “increasing” your wealth in a relative sense.
It’s why we bombed weapons plants during WW2, no? And to an extent, it’s why they salted the earth....
I guess I need your analysis in a real world example, because I think we are talking too much about the “game” model. If I kill your cattle, or I salt your earth, what is the sum? What is the constant? What is the bias? My point is: the sum is negative, there is no constant, and the bias is towards “gratification”.
I don’t think killing my competitors cattle comes from an inherent evolutionary-economic analysis...I think it comes from “doing this releases endorphines in my brain in the short term, I see his wealth destroyed and that seems good”.
The bias is simply “relative success”...I win by gaining more, by losing less, or by making him lose more than me. It’s all very short term and emotional.
And going for relative sense makes sense when? In a zero-sum (or if you like, constant-sum) game. Though this may be getting away from the original statement?
What happens out there in the hurly-burly is not a “zero-sum” or “constant-sum” game. Specifically: it’s not a “game” at all. Those games are distillations and models used for testing behavior. This tells us certain things about how people react and interact, but it doesn’t tell the whole story.
Going for relative makes sense when you can’t take, you can’t (necessarily) earn, you can’t (in the short term) increase/generate. But you CAN win by destroying. You destroy your opponents resource, thereby “increasing” your wealth in a relative sense. It’s why we bombed weapons plants during WW2, no? And to an extent, it’s why they salted the earth....