Have you played The Witness? I’ve put your name on the beta list for crycog. I am looking for puzzle designers, but I should probably try bugging the friends I’ve already conscribed a few times before giving up on them. I have so far not tried bugging or in any way cajoling or hyping them so I should just see if it works at some point.
I’m wondering if there’s much point in showing other people that game right now though. I’m not sure anyone believes there’s going to be depth here but me and so there is no guarantee they’ll be able to find it. This seems to be the case for most successful games. I hear the concept of something new and interesting and like, there will usually not be an intuition that says “ah yes I can see why that would work”.
My intuition hates The Mind, for instance. I guess if someone asked me to contribute to a game like that though… maybe I’d say “okay this is for people with fewer tacit communication insights than me, I can do this condescendingly.” That said, to be clear, I believe that I am right. I do earnestly believe I wouldn’t be able to enjoy The Mind. You’d have to fight me to get me to try it.
The other game I’m developing is a tabletop game where basically… players have utility functions that act on an environment that they coexist in, violence is possible, they have to sort things out in such a way that it maximizes their own utility function. There is an emphasis on negotiation as a theory-heavy skill, as most games allow only one winner, every time the opponent gains you lose, there aren’t very many games like this, and that’s kind of shocking considering how normal in life this kind of situation is.
What sorts of stuff have you worked on? What sorts of things do you still want to create? (what are your absurd and unlikely design ambitions)
Have you played The Witness? I’ve put your name on the beta list for crycog. I am looking for puzzle designers, but I should probably try bugging the friends I’ve already conscribed a few times before giving up on them. I have so far not tried bugging or in any way cajoling or hyping them so I should just see if it works at some point.
I’m wondering if there’s much point in showing other people that game right now though. I’m not sure anyone believes there’s going to be depth here but me and so there is no guarantee they’ll be able to find it. This seems to be the case for most successful games. I hear the concept of something new and interesting and like, there will usually not be an intuition that says “ah yes I can see why that would work”.
My intuition hates The Mind, for instance. I guess if someone asked me to contribute to a game like that though… maybe I’d say “okay this is for people with fewer tacit communication insights than me, I can do this condescendingly.” That said, to be clear, I believe that I am right. I do earnestly believe I wouldn’t be able to enjoy The Mind. You’d have to fight me to get me to try it.
The other game I’m developing is a tabletop game where basically… players have utility functions that act on an environment that they coexist in, violence is possible, they have to sort things out in such a way that it maximizes their own utility function. There is an emphasis on negotiation as a theory-heavy skill, as most games allow only one winner, every time the opponent gains you lose, there aren’t very many games like this, and that’s kind of shocking considering how normal in life this kind of situation is.
What sorts of stuff have you worked on? What sorts of things do you still want to create? (what are your absurd and unlikely design ambitions)