The web game greatly suffers from the network effect. There’s just very little chance you’ll get >=3 people to log on simultaneously, and of course, because of this people will give up on trying, worsening the effect.
Maybe we can designate, say, 12:00 AM and PM, UTC, as hours at which people should log on? This will make it easier to reach critical mass.
The web game greatly suffers from the network effect. There’s just very little chance you’ll get >=3 people to log on simultaneously, and of course, because of this people will give up on trying, worsening the effect.
Maybe we can designate, say, 12:00 AM and PM, UTC, as hours at which people should log on? This will make it easier to reach critical mass.