I doubt things are clear cut anywhere as to whether girls playing games in general (D&D or not) tend to opt for non-violent stuff as a property of human females, or because they tend to opt for it as causally linked with social expectations and other feminism-important issues.
I personally know several females who vastly favor direct, gritty hack’n’slash over stereotypical “girls prefer nonviolence in games”. Only one of them is remotely similar to a “tomboy” and most wouldn’t be identified as “man-like” in many other things. I’m going to ask them what they observe on this subject and how they got there, and whether society gives/gave them pressure to prefer nonviolence (which would be some evidence that it is not caused by gender directly, if yes).
I doubt things are clear cut anywhere as to whether girls playing games in general (D&D or not) tend to opt for non-violent stuff as a property of human females, or because they tend to opt for it as causally linked with social expectations and other feminism-important issues.
I personally know several females who vastly favor direct, gritty hack’n’slash over stereotypical “girls prefer nonviolence in games”. Only one of them is remotely similar to a “tomboy” and most wouldn’t be identified as “man-like” in many other things. I’m going to ask them what they observe on this subject and how they got there, and whether society gives/gave them pressure to prefer nonviolence (which would be some evidence that it is not caused by gender directly, if yes).