In Carmack’s recent 5+hr interview on Lex Friedman [1], he points out that finding a particular virtual setting that people love and focusing effort on that is usually how we arrive at games/spaces that have historically driven hardware/platform adoption, and that Zucc is very obviously not doing that. The closest successful virtual space to Zucc’s approachis Roblox, a kind of social game construction kit (with pretty high market cap), but in his opinion the outcome is usually you build it and they don’t come. I believe Carmack also favors the technical results of optimizing a platform along with a particular game, which is part of his strong motivation for making things better in his immediate environment.
In Carmack’s recent 5+hr interview on Lex Friedman [1], he points out that finding a particular virtual setting that people love and focusing effort on that is usually how we arrive at games/spaces that have historically driven hardware/platform adoption, and that Zucc is very obviously not doing that. The closest successful virtual space to Zucc’s approachis Roblox, a kind of social game construction kit (with pretty high market cap), but in his opinion the outcome is usually you build it and they don’t come. I believe Carmack also favors the technical results of optimizing a platform along with a particular game, which is part of his strong motivation for making things better in his immediate environment.
[1]