I also think that video games are a special enough category that “video game competence” is probably a poor proxy for AI desirability.
I agree on poor proxy for AI desirability. To add to that problem, a game developer in one country can have values and goals opposite to game developers in a different country/region.
When you said “poor proxy for AI desirability”, the first thing that came to mind was dogs faces on deepmind early illustrations, because dataset contained too many dogs. Same false optimal policy can be obtained from video games.
I agree on poor proxy for AI desirability. To add to that problem, a game developer in one country can have values and goals opposite to game developers in a different country/region.
When you said “poor proxy for AI desirability”, the first thing that came to mind was dogs faces on deepmind early illustrations, because dataset contained too many dogs. Same false optimal policy can be obtained from video games.