And, if there’s an end-to-end mismatch, it will often be expensive to figure out where communication failed, even in hindsight.
Might be true of this type of production (O-ring), less clear that it’s the case with a game of telephone.
(Implicitly you’re able to compare the messages at the ends, to know there’s a mismatch.)
Ask the person halfway along what they heard. If what they heard is fine, then the error/s occurred before halfway along.
(Also, this is what redundancy and error correcting codes are for.)
Might be true of this type of production (O-ring), less clear that it’s the case with a game of telephone.
(Implicitly you’re able to compare the messages at the ends, to know there’s a mismatch.)
Ask the person halfway along what they heard. If what they heard is fine, then the error/s occurred before halfway along.
(Also, this is what redundancy and error correcting codes are for.)