In my understanding of fun theory, you have worthy adversaries, but low consequences in case of failure. Like a video game, where if you lose, you lose a few hours of gaming at worse. Not that if you lose, you end up in Azkaban feeding the Dementors.
At least for myself, I like hard games, not easy ones, but I like it when defeat isn’t too severe; I do sometimes play games in “iron will” mode (no saving, if you lose, restart all from the beginning), but not often, it’s really the upper limit to what I accept when losing.
This violates fun theory if the adversaries are really unworthy.
In my understanding of fun theory, you have worthy adversaries, but low consequences in case of failure. Like a video game, where if you lose, you lose a few hours of gaming at worse. Not that if you lose, you end up in Azkaban feeding the Dementors.
At least for myself, I like hard games, not easy ones, but I like it when defeat isn’t too severe; I do sometimes play games in “iron will” mode (no saving, if you lose, restart all from the beginning), but not often, it’s really the upper limit to what I accept when losing.
I would do other things for fun than risk losing.