games that help explain ideas like ‘screening’ variables, rules for propagating information up and down different branches of the network, etc.
more advanced topics like estimating the normalization constant for a very large hypothesis space?
more advanced gameplay mode where you have a scenario and a list of hidden and observable variables, and have to figure out what shape the network should take—you then play out the scenario with the network you made—success requires having constructed the network well!
Bad jokes:
A character named Gibbs who runs an energy drink stand and gives out free samples.
The Count of Monte Carlo should make an appearance.
A face-off against agents of the evil Frequentist, hell bent on destroying all that is (probably) good and (likely to be) held dear.
I really like the idea overall.
Serious ideas:
games that help explain ideas like ‘screening’ variables, rules for propagating information up and down different branches of the network, etc.
more advanced topics like estimating the normalization constant for a very large hypothesis space?
more advanced gameplay mode where you have a scenario and a list of hidden and observable variables, and have to figure out what shape the network should take—you then play out the scenario with the network you made—success requires having constructed the network well!
Bad jokes:
A character named Gibbs who runs an energy drink stand and gives out free samples.
The Count of Monte Carlo should make an appearance.
A face-off against agents of the evil Frequentist, hell bent on destroying all that is (probably) good and (likely to be) held dear.