Did you consider using one of those fancy new JavaScript game frameworks so your game can trivially be distributed through the internet and played on all platforms? (An acquaintance who runs a game site reports that web-based games on his site get more plays than downloadable ones.)
At a later stage, possibly. Right now I’m just focused on getting a playable and fun version out in a language/framework I happen to be familiar with already, and think about optimizing the platform for maximal reach later on. Getting an in-browser version would be good, though.
Strongly agree that you would have a much, much higher impact by making this game available on the web. Straight-up Java is pretty much dead now. Consider even making a Facebook app, which would allow players to share the game with their friends for stronger distribution.
Java being dead as a way to run apps is true outside of special cases.
In today’s world, you should write anything as a web app/page unless you know of a specific reason not to. For a thing like this, it’s especially important as it means the potential user doesn’t have to install anything, and doesn’t have to trust you. This removes barriers: they can click a link someone gave them and be playing.
Having to use JavaScript can be obnoxious because it gives you more ways to make mistakes and get cryptic failures, but on the upside it can be a lot more concise sometimes — requiring less detailed work before you have something that does what you want. (Fun fact: JavaScript has “Java” in the name for marketing reasons and no other.)
Strongly agree that you would have a much, much higher impact by making this game available on the web. Straight-up Java is pretty much dead now. Consider even making a Facebook app, which would allow players to share the game with their friends for stronger distribution.
Nice work!
Did you consider using one of those fancy new JavaScript game frameworks so your game can trivially be distributed through the internet and played on all platforms? (An acquaintance who runs a game site reports that web-based games on his site get more plays than downloadable ones.)
I found this on Google, not sure if the code will be useful: http://pl4n3.blogspot.com/2013/07/bayesjs-bayesian-networks-javascript.html
At a later stage, possibly. Right now I’m just focused on getting a playable and fun version out in a language/framework I happen to be familiar with already, and think about optimizing the platform for maximal reach later on. Getting an in-browser version would be good, though.
Strongly agree that you would have a much, much higher impact by making this game available on the web. Straight-up Java is pretty much dead now. Consider even making a Facebook app, which would allow players to share the game with their friends for stronger distribution.
Loudly agreeing with other comments:
Java being dead as a way to run apps is true outside of special cases.
In today’s world, you should write anything as a web app/page unless you know of a specific reason not to. For a thing like this, it’s especially important as it means the potential user doesn’t have to install anything, and doesn’t have to trust you. This removes barriers: they can click a link someone gave them and be playing.
Having to use JavaScript can be obnoxious because it gives you more ways to make mistakes and get cryptic failures, but on the upside it can be a lot more concise sometimes — requiring less detailed work before you have something that does what you want. (Fun fact: JavaScript has “Java” in the name for marketing reasons and no other.)
Strongly agree that you would have a much, much higher impact by making this game available on the web. Straight-up Java is pretty much dead now. Consider even making a Facebook app, which would allow players to share the game with their friends for stronger distribution.