This looks really interesting—do you have a timeframe on a playable demo, Kaj?
I sympathize with you on the Java—easier than most other methods, but oh god the lack of style. I think even just making those choice buttons a little less default (non-serif font, lose the blue shading) could move it a fair way toward being presentable.
My primary concern currently is that even if you have a robust engine to abstract much of the coding, this looks like it would have a very poor input to output time ratio. Do you have any plans for circumventing that, or do you have enough time to brute force it?
Hopefully within a few months: since this is for my thesis, I have the chance to work mostly full-time on this until next summer, though some of that time also needs to be spent on collecting data on test subjects and finding out whether they actually learn things from playing the game.
This looks really interesting—do you have a timeframe on a playable demo, Kaj?
I sympathize with you on the Java—easier than most other methods, but oh god the lack of style. I think even just making those choice buttons a little less default (non-serif font, lose the blue shading) could move it a fair way toward being presentable.
My primary concern currently is that even if you have a robust engine to abstract much of the coding, this looks like it would have a very poor input to output time ratio. Do you have any plans for circumventing that, or do you have enough time to brute force it?
Hopefully within a few months: since this is for my thesis, I have the chance to work mostly full-time on this until next summer, though some of that time also needs to be spent on collecting data on test subjects and finding out whether they actually learn things from playing the game.