I’d be interested to know how well this works, especially if you get more than short-term success (say, more than 4 uninterrupted weeks) for a non-trivial habit.
As I previously mentioned in a comment to a different post, my gamification experiments all backfired horribly. One of my own systems looked pretty similar to Habit Judo (using little buckets and marbles instead) and accomplished nothing. Maybe I was too greedy or my rewards were flawed, so if it works for you, I might experiment some more.
I kinda worry about the extrinsic motivation snuffing out the intrinsic one too. I haven’t really figured out a good reward mechanic yet, I’m kinda hard-pressed on finding stuff outside things I’d do anyway, things I shouldn’t do in any case and things that’d probably mess me up if I’d try to turn them into rewards.
The more interesting thing in the system is just the plain keeping track of stuff aspect. I get to codify the things I want to accomplish into easily chunkable bits (current rule of thumb seems to be that the stuff that earns one point is achievable in under half an hour), and I get an accumulating log of how I’ve been doing. So there’s a combination of setting up chains I don’t want to break and starting to pay more attention to things I’m explicitly measuring.
I’d like to have some kind of leveling up mechanic that’d bring extra capabilities, like the Habit Judo thing has, but haven’t figured out what that’d be. Habit Judo only lets you add an extra habit after leveling up, so a somewhat similar thing would be to actually have a daily point cap and expanding on that. So you could only have, say, 6 points that count each day at level 1, and then it’d go up to 8 at level 2 and so on. And you’d also be expected to max things out each day in order to get the score for the level up in a week or two. The other thing is to add more scoring criteria.
I’d be interested to know how well this works, especially if you get more than short-term success (say, more than 4 uninterrupted weeks) for a non-trivial habit.
As I previously mentioned in a comment to a different post, my gamification experiments all backfired horribly. One of my own systems looked pretty similar to Habit Judo (using little buckets and marbles instead) and accomplished nothing. Maybe I was too greedy or my rewards were flawed, so if it works for you, I might experiment some more.
I kinda worry about the extrinsic motivation snuffing out the intrinsic one too. I haven’t really figured out a good reward mechanic yet, I’m kinda hard-pressed on finding stuff outside things I’d do anyway, things I shouldn’t do in any case and things that’d probably mess me up if I’d try to turn them into rewards.
The more interesting thing in the system is just the plain keeping track of stuff aspect. I get to codify the things I want to accomplish into easily chunkable bits (current rule of thumb seems to be that the stuff that earns one point is achievable in under half an hour), and I get an accumulating log of how I’ve been doing. So there’s a combination of setting up chains I don’t want to break and starting to pay more attention to things I’m explicitly measuring.
I’d like to have some kind of leveling up mechanic that’d bring extra capabilities, like the Habit Judo thing has, but haven’t figured out what that’d be. Habit Judo only lets you add an extra habit after leveling up, so a somewhat similar thing would be to actually have a daily point cap and expanding on that. So you could only have, say, 6 points that count each day at level 1, and then it’d go up to 8 at level 2 and so on. And you’d also be expected to max things out each day in order to get the score for the level up in a week or two. The other thing is to add more scoring criteria.