Due to the context, personal evolution of the “player” (e.g. realizing that you can just get better at overwhelming your Enemies, and practicing for that) isn’t generally included in this dichotomy, and is considered part of the metagame, so I don’t know how far one could push the comparison.
They do, but it’s pretty much the game-theory min-maxing stuff you’d expect in a highly competitive environment dominated by geeks and nerds.
General usage of the terms in the Starcraft context.
Due to the context, personal evolution of the “player” (e.g. realizing that you can just get better at overwhelming your Enemies, and practicing for that) isn’t generally included in this dichotomy, and is considered part of the metagame, so I don’t know how far one could push the comparison.