Yeah, it’s more like an indirect way of controlling whether you want the game to finish early or late—and since you only have very indirect information about how much food others have, it’s not clear which one to prefer.
(until I can reliably tell whether ending the game earlier or loser is better, I plan on just ignoring that parameter)
Yeah, it’s more like an indirect way of controlling whether you want the game to finish early or late—and since you only have very indirect information about how much food others have, it’s not clear which one to prefer.
(until I can reliably tell whether ending the game earlier or loser is better, I plan on just ignoring that parameter)