Humans have a significant communication mode where they beam light towards each other. There is also a popular conversion between sonic communication into light communication—a cell phone.
Trying to get some non-technical old people to use computers such as the internet I was astonished how much they could get by knowing just ordinary spoken language.
Conversely there is kind of emerging phenomena that game design is starting to pick up conventions that are non-obvious to the unintiated. That is stuff like hp, continue, game over, controlling a camera, passing a level etc.
For the high end I think for example Antichamber contrasts by conveying a concept first throught game mechanic and then via english prose. For a well tuned reader/player the game mechanic part migth be enough. Somebody that is not a “gamer” might think of them as totally pointless.
Humans have a significant communication mode where they beam light towards each other. There is also a popular conversion between sonic communication into light communication—a cell phone.
Trying to get some non-technical old people to use computers such as the internet I was astonished how much they could get by knowing just ordinary spoken language.
Conversely there is kind of emerging phenomena that game design is starting to pick up conventions that are non-obvious to the unintiated. That is stuff like hp, continue, game over, controlling a camera, passing a level etc.
For the high end I think for example Antichamber contrasts by conveying a concept first throught game mechanic and then via english prose. For a well tuned reader/player the game mechanic part migth be enough. Somebody that is not a “gamer” might think of them as totally pointless.