How much does the AI know about the gatekeeper going in? I can see this ploy working on a certain subset of people and provoking an immediate AI DESTROYED from others. If the AI knows nothing about who it’s talking to, I’m not sure anthromorphizing itself is a reliable opener, especially if it’s actually talking to its creator who should know better. (Unless it’s some sort of second level deception trying to fool a clever programmer into thinking that it’s harmless.)
How much does the AI know about the gatekeeper going in?
You could frame this as variant versions. In one version, the AI-player knows who the gatekeeper is before the game starts, and has unlimited access to the Internet to gather as much data on them as possible to assist their manipulation. In another, they arrange a game through a third party and neither knows anything about the other before the game starts.
Well, there’s always http://code.kryo.se/iodine/ Of course, the challenge there is somehow getting the other end of the tunnel set up—but maybe there’s a geek out there who set one for kicks or their own use, and got sloppy.
I meant that the player had access to the contemporary Internet as an analogue to ‘what information could the boxed AI have access to’ (perhaps it’s given a big static dump of the Internet prior to its creation).
In one version, the AI-player knows who the gatekeeper is before the game starts, and has unlimited access to the Internet to gather as much data on them as possible to assist their manipulation.
How much does the AI know about the gatekeeper going in? I can see this ploy working on a certain subset of people and provoking an immediate AI DESTROYED from others. If the AI knows nothing about who it’s talking to, I’m not sure anthromorphizing itself is a reliable opener, especially if it’s actually talking to its creator who should know better. (Unless it’s some sort of second level deception trying to fool a clever programmer into thinking that it’s harmless.)
You could frame this as variant versions. In one version, the AI-player knows who the gatekeeper is before the game starts, and has unlimited access to the Internet to gather as much data on them as possible to assist their manipulation. In another, they arrange a game through a third party and neither knows anything about the other before the game starts.
instant fail. I could probably hack my way out of a box with only GET requests.
Give yourself a challenge. Do it with only DNS lookups!
Well, there’s always http://code.kryo.se/iodine/ Of course, the challenge there is somehow getting the other end of the tunnel set up—but maybe there’s a geek out there who set one for kicks or their own use, and got sloppy.
It’s a sufficiently established work around now that I’d be outright shocked if there weren’t accessible servers up.
Great, you said it! You know what you need to do now.
Um… not give my boxed AI DNS access?
I meant that the player had access to the contemporary Internet as an analogue to ‘what information could the boxed AI have access to’ (perhaps it’s given a big static dump of the Internet prior to its creation).
Ooops. Didn’t think of that. Of course that was your intent, master archivist.
No, I should’ve been clearer.