Many worlds and the Simulation question are probably not going to change our anticipated experiences. I do think we can put probabilities on things we don’t expect to change our experiences- for instance, if you flip a coin, look at it, and commit to never telling me whether it came up heads, I still think the coin has a 50% chance of coming up heads. That’s less ontologically weird though.
Those two are longstanding census standard questions, and I’m probably going to keep them because I like being able to do comparisons over time. Many Worlds in particular is interesting to me as an artifact of the Sequences.
Many worlds and the Simulation question are probably not going to change our anticipated experiences. I do think we can put probabilities on things we don’t expect to change our experiences- for instance, if you flip a coin, look at it, and commit to never telling me whether it came up heads, I still think the coin has a 50% chance of coming up heads. That’s less ontologically weird though.
Those two are longstanding census standard questions, and I’m probably going to keep them because I like being able to do comparisons over time. Many Worlds in particular is interesting to me as an artifact of the Sequences.