Most Fantasy RPGs teach similar lessons: concentrate your dps on opponents, and distribute their DPS among your tanks. This is due to threshold effects—smaller amounts of damage may annoy your opponents, but it doesn’t make them ineffective. Enough damage takes the opponent out of the fight.
For most of politics and human interaction, this is NOT good advice—there are often compromises or network effects that make all contestants better off if they don’t go all-out in hurting anyone. Once something has reached physical violence levels, though, most of those constraints are ineffective.
Most Fantasy RPGs teach similar lessons: concentrate your dps on opponents, and distribute their DPS among your tanks. This is due to threshold effects—smaller amounts of damage may annoy your opponents, but it doesn’t make them ineffective. Enough damage takes the opponent out of the fight.
For most of politics and human interaction, this is NOT good advice—there are often compromises or network effects that make all contestants better off if they don’t go all-out in hurting anyone. Once something has reached physical violence levels, though, most of those constraints are ineffective.