From a market-equilibrium perspective: the amount of social status given to these content creators is high because in most cases that’s the only compensation they’re getting, for (in some cases) a quite significant number of hours. The reason there aren’t more people using their time to claim those status-rewards is because, for a similar amount of effort, they could instead be making salaries.
In the case of video game streaming, many people already spend a lot of time playing video games. I think OP’s point is, if it’s time that a person is already spending doing the core task of streaming (i.e. playing games), then why not stream it for a minimal (according to OP) amount of added effort
From a market-equilibrium perspective: the amount of social status given to these content creators is high because in most cases that’s the only compensation they’re getting, for (in some cases) a quite significant number of hours. The reason there aren’t more people using their time to claim those status-rewards is because, for a similar amount of effort, they could instead be making salaries.
In the case of video game streaming, many people already spend a lot of time playing video games. I think OP’s point is, if it’s time that a person is already spending doing the core task of streaming (i.e. playing games), then why not stream it for a minimal (according to OP) amount of added effort