4. Selection effects. On many dimensions, gamers are not representative of any more general population. 5. Value independence. Economic choices in games are not connected to real-world experiences, so there’s both a smaller absolute range of tradeoffs that can be made, and a lack of compatibility to non-game decisions and impacts.
4. Selection effects. On many dimensions, gamers are not representative of any more general population.
5. Value independence. Economic choices in games are not connected to real-world experiences, so there’s both a smaller absolute range of tradeoffs that can be made, and a lack of compatibility to non-game decisions and impacts.