Thanks, that clears it up. Indeed I agree that “take real trajectories, then edit the attacks in” is relatively promising, and didn’t track this when writing my first comment (oops) - thanks for flagging it.
Thanks, that clears it up. Indeed I agree that “take real trajectories, then edit the attacks in” is relatively promising, and didn’t track this when writing my first comment (oops) - thanks for flagging it.