What I found fascinating about Portal is the effort they made in testing the game on players. There is a play-mode with developer commentary (thought perhaps it’s only available after the first play-through) in which they comment on all the details they changed to make sure that the players learned the relevant concepts, that they didn’t forget them and that they have enough hints to solve the puzzle (for example, it’s difficult to make a player look up). It’d be awesome if educational material (not necessarily just edugames) or even whole courses were designed and tested that well.
What I found fascinating about Portal is the effort they made in testing the game on players. There is a play-mode with developer commentary (thought perhaps it’s only available after the first play-through) in which they comment on all the details they changed to make sure that the players learned the relevant concepts, that they didn’t forget them and that they have enough hints to solve the puzzle (for example, it’s difficult to make a player look up). It’d be awesome if educational material (not necessarily just edugames) or even whole courses were designed and tested that well.
Thanks, I saw the developer commentary option but didn’t try it out. Now that you’ve told me what it consists of, I’ll have to check it out.