I’m figuring after that to give ~2-3 days per move, and 18-30 hours for retreats and building. If anybody objects to these times, tell me and I’ll revise them.
18-30 hours seems a little excessive considering there isn’t any game-related communication allowed during that time. However, I don’t object if other people want that much time.
That’s mostly a rule for face to face diplomacy designed to keep games from taking longer then they already do. After all most retreats and builds are obvious.
I’ve never seen such a rule. In all the games I’ve played, communication was allowed during retreat and build phases. Diplomacy would be a very different game without it.
Having communication during moves but not during retreat and builds would be very weird. It would mean that you had to plan for all build contingencies with potential allies in the Fall. Without communication, you and your ally will have trouble coordinating builds, and if you build the wrong thing, you could accidentally stab your ally (by building a unit that would be most useful against him, instead of against someone else).
18-30 hours seems a little excessive considering there isn’t any game-related communication allowed during that time. However, I don’t object if other people want that much time.
Retreats don’t take a lot of communication, but builds actually can.
I was under the impression that communication was not allowed during retreat and build phases. Is that rule not universally used?
That’s mostly a rule for face to face diplomacy designed to keep games from taking longer then they already do. After all most retreats and builds are obvious.
Okay. Nevermind, then.
I’ve never seen such a rule. In all the games I’ve played, communication was allowed during retreat and build phases. Diplomacy would be a very different game without it.
Having communication during moves but not during retreat and builds would be very weird. It would mean that you had to plan for all build contingencies with potential allies in the Fall. Without communication, you and your ally will have trouble coordinating builds, and if you build the wrong thing, you could accidentally stab your ally (by building a unit that would be most useful against him, instead of against someone else).