[SEQ RERUN] Sensual Experience

Today’s post, Sensual Experience was originally published on 21 December 2008. A summary (taken from the LW wiki):

Much of the anomie and disconnect in modern society can be attributed to our spending all day on tasks (like office work) that we didn’t evolve to perform (unlike hunting and gathering on the savanna). Thus, many of the tasks we perform all day do not engage our senses—even the most realistic modern video game is not the same level of sensual experience as outrunning a real tiger on the real savanna. Even the best modern video game is low-bandwidth fun—a low-bandwidth connection to a relatively simple challenge, which doesn’t fill our brains well as a result. But future entities could have different senses and higher-bandwidth connections to more complicated challenges, even if those challenges didn’t exist on the savanna.


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This post is part of the Rerunning the Sequences series, where we’ll be going through Eliezer Yudkowsky’s old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Complex Novelty, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.

Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day’s sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.

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