Thanks. As far as I can tell, this is symptomatic of a general class of problems with trying to gauge what humans want. If you want to maximize fun, you need a model of what leads to fun. You must somehow gather this data from humans. The only foolproof way to do this is to recreate the human mind in the computer, which brings its own problems. Is there a way out I’m not seeing?
Thanks. As far as I can tell, this is symptomatic of a general class of problems with trying to gauge what humans want. If you want to maximize fun, you need a model of what leads to fun. You must somehow gather this data from humans. The only foolproof way to do this is to recreate the human mind in the computer, which brings its own problems. Is there a way out I’m not seeing?