Several of the bots using simulation also used multithreading to create timer processes so they can quit and defect against anyone who took to long to simulate.
I was also thinking of doing something similar, which was to infinite loop if the opposing programs code was small enough, since that probably meant something more complex was simulating it against something.
Several of the bots using simulation also used multithreading to create timer processes so they can quit and defect against anyone who took to long to simulate.
I was also thinking of doing something similar, which was to infinite loop if the opposing programs code was small enough, since that probably meant something more complex was simulating it against something.
Ah, so multithreading was allowed...so instead of dithering for 9.999 seconds, it would have called forkbomb(9.9seconds)