Recently in the LW Facebook group, I shared a real-world example of an AI being patched and finding a nearby unblocked strategy several times. Maybe you can use it one day. This example is about Douglas Lenat’s Eurisko and the strategies it generated in a naval wargame. In this case, the ‘patch’ was a rules change. For some context, R7 is the name of one of Eurisko’s heuristics:
A second use of R7 in the naval design task, one which also inspired a rules change, was in regard to the fuel tenders for the fleet. The constraints specified a minimum fractional tonnage which had to be held back, away from battle, in ships serving as fuel tenders. R7 caused us to consider using warships for that purpose, and indeed that proved a useful decision: whenever some front-line ships were moderately (but not totally) damaged, they traded places with the tenders in the rear lines. This maneuver was explicitly permitted in the rules, but no one had ever employed it except in desperation near the end of a nearly-stalemated battle, when little besides tenders were left intact. Due to the unintuitive and undesirable power of this design, the tournament directors altered the rules so that in 1982 and succeeding years the act of ‘trading places’ is not so instantaneous. The rules modifications introduced more new synergies (loopholes) than they eliminated, and one of those involved having a ship which, when damaged, fired on (and sunk) itself so as not to reduce the overall fleet agility.
The quote is from this article, section 4.1. There might be other descriptions elsewhere, Lenat himself cites some documents released by the organization hosting the wargame. You might want to check out the other articles in the ‘Nature of Heuristics’ series too. I think there are free pdfs for all of them on Google Scholar.
Recently in the LW Facebook group, I shared a real-world example of an AI being patched and finding a nearby unblocked strategy several times. Maybe you can use it one day. This example is about Douglas Lenat’s Eurisko and the strategies it generated in a naval wargame. In this case, the ‘patch’ was a rules change. For some context, R7 is the name of one of Eurisko’s heuristics:
Thanks! Do you have a link to the original article?
The quote is from this article, section 4.1. There might be other descriptions elsewhere, Lenat himself cites some documents released by the organization hosting the wargame. You might want to check out the other articles in the ‘Nature of Heuristics’ series too. I think there are free pdfs for all of them on Google Scholar.