I’m curating this post, both for the post itself, as well as various followup discussion in the post disclaimer and comments that I found valuable.
I think the question of “how do we quickly/efficiently train epistemic skills?” is a very important one. I’m interested in the holy grail of training full-generality epistemic skills, and I’m interesting in training more specific clusters of skills (such as ones relevant for trading). I agree with kave’s comment that this post equivocates between “epistemics” and “trading” but I’m generally excited for LessWrong folk to develop the art of “designing games that efficiently teach nuanced skills that can transfer”.
I like rossry’s attitude of “the main feedbackloop of the game should help players become unconfused”.
I definitely don’t think this is the definitive word on how we [quickly, efficiently, usefully, comprehensively...] train epistemic skills. In my opinion, too many blog posts in the world try to be the definitive word on their thesis instead of one page in an ongoing conversation, and I’m trying to correct that instinct in myself. Plausibly I could have been clearer about this epistemic status up-front.
In any case, I’m looking forward to getting to revisit this post in the context of my LessOnline conversations with Max, and with the lessons we both learn as we design and run the AI-games course.
I’m curating this post, both for the post itself, as well as various followup discussion in the post disclaimer and comments that I found valuable.
I think the question of “how do we quickly/efficiently train epistemic skills?” is a very important one. I’m interested in the holy grail of training full-generality epistemic skills, and I’m interesting in training more specific clusters of skills (such as ones relevant for trading). I agree with kave’s comment that this post equivocates between “epistemics” and “trading” but I’m generally excited for LessWrong folk to develop the art of “designing games that efficiently teach nuanced skills that can transfer”.
I like rossry’s attitude of “the main feedbackloop of the game should help players become unconfused”.
Appreciate it, Ray.
I definitely don’t think this is the definitive word on how we [quickly, efficiently, usefully, comprehensively...] train epistemic skills. In my opinion, too many blog posts in the world try to be the definitive word on their thesis instead of one page in an ongoing conversation, and I’m trying to correct that instinct in myself. Plausibly I could have been clearer about this epistemic status up-front.
In any case, I’m looking forward to getting to revisit this post in the context of my LessOnline conversations with Max, and with the lessons we both learn as we design and run the AI-games course.