You don’t think that the Valley will be crossed for video games in the next ten years?
Considering how rapidly the digital technologies make it from big screen to small, I’m guessing that we can see the Uncanny Valley crossed (for Video Games) within 2 years of its closure in films (the vast majority of digital films having crossed it).
Part of the reason is that the software packages that do things like Digital Emily (mentioned below) are so easy to buy now. They no longer cost hundreds of thousands, as they did in the early days of CGI, and even huge packages like AutoDesk, which used to sell for $25,000, now can be had for only $5,000. And, those packages can be had for a similar price. That is peanuts when compared to the cost of the people who run that software.
I agree with you. The uncanny valley refers to rendering human actors only. It is not necessary to render a whole movie from scratch. It is much more work, but only work.
IMO, The Life of Benjamin Button was the first movie that managed to cross the valley.
I’ve been out of circulation for a while. Last time I priced Autodesk, was in the early 90s, and it was still tens of thousands. I’m just now getting caught up to basic AutoCAD, and I hope to begin learning 3DS Max and Maya in the next year or so. I am astounded at how cheap these packages are now (and how wrong one of my best friends is/was about how quickly these types of software would be available. In 1989, he said it would be 30 to 40 years before we saw the types of graphics displays & software that were pretty much common by (I have discovered) 1995)… Thanks for the head’s up though.
You don’t think that the Valley will be crossed for video games in the next ten years?
Considering how rapidly the digital technologies make it from big screen to small, I’m guessing that we can see the Uncanny Valley crossed (for Video Games) within 2 years of its closure in films (the vast majority of digital films having crossed it).
Part of the reason is that the software packages that do things like Digital Emily (mentioned below) are so easy to buy now. They no longer cost hundreds of thousands, as they did in the early days of CGI, and even huge packages like AutoDesk, which used to sell for $25,000, now can be had for only $5,000. And, those packages can be had for a similar price. That is peanuts when compared to the cost of the people who run that software.
I agree with you. The uncanny valley refers to rendering human actors only. It is not necessary to render a whole movie from scratch. It is much more work, but only work.
IMO, The Life of Benjamin Button was the first movie that managed to cross the valley.
My reply is here. BTW, major CG packages like Autodesk Maya and 3DS Max were at the level of $5000 and below for over a decade.
I’ve been out of circulation for a while. Last time I priced Autodesk, was in the early 90s, and it was still tens of thousands. I’m just now getting caught up to basic AutoCAD, and I hope to begin learning 3DS Max and Maya in the next year or so. I am astounded at how cheap these packages are now (and how wrong one of my best friends is/was about how quickly these types of software would be available. In 1989, he said it would be 30 to 40 years before we saw the types of graphics displays & software that were pretty much common by (I have discovered) 1995)… Thanks for the head’s up though.