I think the most important things that are missing in the paper currently are these three points:
1. Comparison to the best Leela Zero networks
2. Testing against strong (maybe IM-level) humans at tournament time controls (or a clear claim that we are talking about blitz elo, since a player who does no explicit tree search does not get better if given more thinking time).
3. Games against traditional chess computers in the low GM/strong IM strength bracket would also be nice to have, although maybe not scientifically compelling. I sometimes do those for fun with LC0 and it is utterly fascinating to see how LC0 with current transformer networks at one node per move manages to very often crush this type of opponent by pure positional play, i.e. in a way that makes winning against these machines look extremely simple.
I think the most important things that are missing in the paper currently are these three points:
1. Comparison to the best Leela Zero networks
2. Testing against strong (maybe IM-level) humans at tournament time controls (or a clear claim that we are talking about blitz elo, since a player who does no explicit tree search does not get better if given more thinking time).
3. Games against traditional chess computers in the low GM/strong IM strength bracket would also be nice to have, although maybe not scientifically compelling. I sometimes do those for fun with LC0 and it is utterly fascinating to see how LC0 with current transformer networks at one node per move manages to very often crush this type of opponent by pure positional play, i.e. in a way that makes winning against these machines look extremely simple.