The idea of super-votes sounds similar to the system they have at everything2, where users are awarded a certain number of “upvotes” and a certain number of “cools” every day, depending on their level. An upvote/downvote adds/subtracts 1 point to their equivalent of karma for the post and a Cool gives the player a certain number of points, is displayed as “Cooled” on the post and is promoted to their main page.
(I reposted this as a reply because I was unfamiliar with the posting system when I first wrote it.)
Note that the karma system for Everything2 has changed recently. Specifically, because of abuse, downvoting no long subtracts karma.
‘Cools’ add twenty karma now. In the past, they only added three or so. This was changed to reflect the comparative scarcity of cools. Where in the old system, highly ranked users could cool multiple things per day, in the new system everyone is limited to one per day.
Their rationalization for these changes are listed here. I hope this information proves a bit useful to other people designing karma systems; at E2, we’ve been experimenting with karma systems since 1999. It’d be a shame to have that go to waste.
I like the sound of that system PaulG. I like the idea that I have to ‘spend’ a finite resource to vote something up or down. Having a finite number of supervotes or cools would make me consider my voting more thoughtfully.
The idea of super-votes sounds similar to the system they have at everything2, where users are awarded a certain number of “upvotes” and a certain number of “cools” every day, depending on their level. An upvote/downvote adds/subtracts 1 point to their equivalent of karma for the post and a Cool gives the player a certain number of points, is displayed as “Cooled” on the post and is promoted to their main page.
(I reposted this as a reply because I was unfamiliar with the posting system when I first wrote it.)
Note that the karma system for Everything2 has changed recently. Specifically, because of abuse, downvoting no long subtracts karma.
‘Cools’ add twenty karma now. In the past, they only added three or so. This was changed to reflect the comparative scarcity of cools. Where in the old system, highly ranked users could cool multiple things per day, in the new system everyone is limited to one per day.
Their rationalization for these changes are listed here. I hope this information proves a bit useful to other people designing karma systems; at E2, we’ve been experimenting with karma systems since 1999. It’d be a shame to have that go to waste.
I like the sound of that system PaulG. I like the idea that I have to ‘spend’ a finite resource to vote something up or down. Having a finite number of supervotes or cools would make me consider my voting more thoughtfully.