Note that the karma system for Everything2 has changed recently. Specifically, because of abuse, downvoting no long subtracts karma.
‘Cools’ add twenty karma now. In the past, they only added three or so. This was changed to reflect the comparative scarcity of cools. Where in the old system, highly ranked users could cool multiple things per day, in the new system everyone is limited to one per day.
Their rationalization for these changes are listed here. I hope this information proves a bit useful to other people designing karma systems; at E2, we’ve been experimenting with karma systems since 1999. It’d be a shame to have that go to waste.
Note that the karma system for Everything2 has changed recently. Specifically, because of abuse, downvoting no long subtracts karma.
‘Cools’ add twenty karma now. In the past, they only added three or so. This was changed to reflect the comparative scarcity of cools. Where in the old system, highly ranked users could cool multiple things per day, in the new system everyone is limited to one per day.
Their rationalization for these changes are listed here. I hope this information proves a bit useful to other people designing karma systems; at E2, we’ve been experimenting with karma systems since 1999. It’d be a shame to have that go to waste.