I think people just play it fair, i.e. they are entering with willingness to pay for getting convinced. Of course the purely rational action is to enter it, minimize the chat window, and do some actual work making money simultaneously. But that would be too evil. Likewise it would be too evil to not give up a little money if you see that this other person would have convinced you if it was real.
Um. No.
I mean… just, no. That is very, very clearly not the case. And your “too evil” case just defeats the point of the experiment.
edit: think about it like playing, say, Go, with money on the table—you pay if you lose, you get paid if you win, for example. How can the placement of stones on a board ever make you give away your money? Well it can’t, your norms of polite behaviour can.
Right, but that’s not what’s going on. It’s like playing Go with money on the table, when one player can say “I don’t care if you win, I win anyway.”. And given the sheer amount of effort expended on these games, and the unwillingness of the players to explain how it was done after being offered large sums of money, it’s fairly clear nobody’s just “roleplaying”, except in a way enforced by the AI.
Um. No.
I mean… just, no. That is very, very clearly not the case. And your “too evil” case just defeats the point of the experiment.
Right, but that’s not what’s going on. It’s like playing Go with money on the table, when one player can say “I don’t care if you win, I win anyway.”. And given the sheer amount of effort expended on these games, and the unwillingness of the players to explain how it was done after being offered large sums of money, it’s fairly clear nobody’s just “roleplaying”, except in a way enforced by the AI.